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Ms. Pac-Man AI Agent
Autonomous game-playing AI using decision trees and ghost prediction for Ms. Pac-Man.
SOLO DEVELOPER · Apr 1, 2025
An autonomous AI agent for Ms. Pac-Man built during Full Sail AI coursework. The agent uses decision tree logic with ghost prediction and pellet-path optimization to navigate the maze, avoid ghosts, and maximize score. Demonstrates real-time AI decision-making under time pressure.
// TECH STACK
JavaSYSTEMAIGame PlayingDecision TreesHeuristics
Contributions
- 01Implemented decision tree for real-time ghost avoidance and pellet collection
- 02Built ghost trajectory prediction using movement pattern analysis
- 03Designed scoring heuristic balancing risk (ghost proximity) and reward (pellet density)
- 04Optimized decision cycle to run within per-frame time budget
Technical Highlights
- ▸Decision tree with ghost-distance and power-pellet state evaluation
- ▸Predictive ghost movement model for safer path planning
- ▸Score maximization heuristic tuned through iterative playtesting