Six Impossible Things Before Breakfast
Game developer and U.S. Navy veteran building AI-driven game systems, custom engines, and automation tools. Full Sail University Graduate — Game Development.

Featured Projects
FeaturedGame Development
Quidditch AI Flight System
Capstone project featuring a complete Quidditch AI flight system built in Unreal Engine 5.4. AI agents use behavior trees with Blackboard data to autonomously collect items, mount brooms, navigate to staging zones, and engage in aerial gameplay. The system demonstrates advanced navigation mesh integration, dynamic obstacle avoidance, and state machine transitions between ground and flight modes.
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GamesIslandEscape Survival Game
Voxel weapons, teleporter systems, health components, and interactive tooltips in UE5.
AIMCP Command Panel for Unreal Engine
C++ plugin + Python FastAPI backend bridging AI models to the Unreal Editor.
EngineVulkan 3D Renderer
Custom 3D renderer with PBR materials, dynamic lighting, 35% performance optimization.
AIBrightForge
Hybrid CLI coding, design, and 3D generation agent using local LLMs with cloud fallback.
AIHoneyBadgerVault
AI-powered autonomous agent for secure vault management and intelligent automation.
Developer Productivity Tracker
UE5 editor plugin tracking coding sessions, build times, and development metrics in real-time.
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Let's Build Something Together
Available for freelance, contract, and remote full-time opportunities. Specializing in Unreal Engine tool programming, graphics engineering, and AI-driven game systems.