Blog & Project Updates

Development insights, project updates, and lessons learned

Island Escape - Team Voxel Survival Game

January 2026

Our team project featuring procedural terrain generation, AI combat systems, and comprehensive tool programming. Built with Unreal Engine 5.5.

Unreal EngineC++Tool ProgrammingTeam Project
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Building a Vulkan Renderer from Scratch

November 2025

A deep dive into building a custom PBR rendering engine with the Vulkan API — from pipeline architecture and shader compilation to a 35% performance optimization.

C++Vulkan APIGLSLPBR
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MCP Command Panel: Bridging AI to Unreal Editor

January 2026

How I built a C++ plugin and Python backend that lets AI models send commands directly to the Unreal Editor through the Model Context Protocol.

PythonFastAPIUnreal EngineAI Tools
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Portfolio Architecture: Observer Pattern and Three-Layer Fallback

March 2026

A technical walkthrough of the architecture decisions behind this portfolio — the Observer pattern with re-entrancy guard, three-layer error fallback, and ISR-powered GitHub enrichment.

Next.js 15TypeScriptObserver PatternArchitecture
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The AI/ML Landscape: Q2 2026 Trends From Hugging Face

April 2026

A survey of the models trending on Hugging Face in April 2026 — multimodal dominance, Mixture of Experts, reasoning distillation, edge inference, video generation, and GUI agents.

AI/MLHugging FaceLLMsMoE
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Island Escape - Featured Project

A comprehensive team project showcasing my tool programming and gameplay engineering skills. Features include procedural terrain generation, AI combat systems, modular pickup/inventory system, and designer-controlled spawner systems built with delegates.

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Follow my journey as a Full Sail University graduate entering the game development industry. More blog posts and project updates coming soon!