Island Escape - Team Voxel Survival Game
January 2026
Our team project featuring procedural terrain generation, AI combat systems, and comprehensive tool programming. Built with Unreal Engine 5.5.
Development insights, project updates, and lessons learned
January 2026
Our team project featuring procedural terrain generation, AI combat systems, and comprehensive tool programming. Built with Unreal Engine 5.5.
November 2025
A deep dive into building a custom PBR rendering engine with the Vulkan API — from pipeline architecture and shader compilation to a 35% performance optimization.
January 2026
How I built a C++ plugin and Python backend that lets AI models send commands directly to the Unreal Editor through the Model Context Protocol.
March 2026
A technical walkthrough of the architecture decisions behind this portfolio — the Observer pattern with re-entrancy guard, three-layer error fallback, and ISR-powered GitHub enrichment.
April 2026
A survey of the models trending on Hugging Face in April 2026 — multimodal dominance, Mixture of Experts, reasoning distillation, edge inference, video generation, and GUI agents.
A comprehensive team project showcasing my tool programming and gameplay engineering skills. Features include procedural terrain generation, AI combat systems, modular pickup/inventory system, and designer-controlled spawner systems built with delegates.
Follow my journey as a Full Sail University graduate entering the game development industry. More blog posts and project updates coming soon!