Marcus Daley

About Me

From Submarines to Game Development

Full Sail University Graduate • February 2026

My Journey

I'm Marcus Daley, a Navy veteran transitioning from submarine mechanics and weapons systems to game development. After 9 years serving my country, I discovered my passion for programming when I realized I enjoyed thinking about code problems as much as I used to enjoy playing video games.

Having earned my Bachelor of Science in Computer Science with a Game Development concentration from Full Sail University (graduated February 2026), I specialize in tool programming, quality assurance, and graphics engineering for the game development industry.

My military background in systematic problem-solving and quality assurance provides a unique foundation for technical development work. I bring military-grade precision to game development quality standards, combining discipline with creative technical expertise.

Professional Focus

🛠️

Tool Programming

Specializing in Unreal Engine editor tools and AI-powered workflows. Built custom C++ subsystems and Python integration for game development automation.

Custom editor utilities
MCP server integration
Python automation tools

Quality Assurance

Automated testing frameworks for game engines. Expert in AI systems validation, algorithm testing, and performance optimization.

Automated test frameworks
AI validation systems
Performance profiling
🎨

Graphics Engineering

Low-level graphics programming with Vulkan API. Custom 3D rendering engines achieving significant performance improvements through optimization.

Vulkan API development
PBR materials system
35% performance gains

Education

Bachelor of Science in Computer Science

Full Sail University • Game Development Concentration

Graduated: February 2026 • GPA: 3.8+

120 Credits EarnedTool Programming FocusTechnical QA Specialization

US Navy Service

9+ Years • Submarine Mechanics & Weapons Systems

Technical Expertise

Languages

C++
4y
C#
3y
Python
3y
TypeScript
1y

Engines

Unreal Engine 5
3y
Unity
2y

Tools

Visual Studio
4y
Git / GitHub
4y
CMake
2y

Concepts

Behavior Trees
2y
Clean Architecture
2y
MVVM
2y
Component Architecture
3y
Vulkan / OpenGL
2y

Frameworks

FastAPI
1y

Proficiency by Category