Marcus Daley

About Me

From Submarines to Game Development

Full Sail University Graduate • February 2026

My Journey

I'm Marcus Daley, a Navy veteran transitioning from submarine mechanics and weapons systems to game development. After 9 years serving my country, I discovered my passion for programming when I realized I enjoyed thinking about code problems as much as I used to enjoy playing video games.

Having earned my Bachelor of Science in Computer Science with a Game Development concentration from Full Sail University (graduated February 2026), I specialize in tool programming, quality assurance, and graphics engineering for the game development industry.

My military background in systematic problem-solving and quality assurance provides a unique foundation for technical development work. I bring military-grade precision to game development quality standards, combining discipline with creative technical expertise.

Professional Focus

🛠️

Tool Programming

Specializing in Unreal Engine editor tools and AI-powered workflows. Built custom C++ subsystems and Python integration for game development automation.

▹Custom editor utilities
▹MCP server integration
▹Python automation tools
✓

Quality Assurance

Automated testing frameworks for game engines. Expert in AI systems validation, algorithm testing, and performance optimization.

▹Automated test frameworks
▹AI validation systems
▹Performance profiling
🎨

Graphics Engineering

Low-level graphics programming with Vulkan API. Custom 3D rendering engines achieving significant performance improvements through optimization.

▹Vulkan API development
▹PBR materials system
▹35% performance gains

Education

Bachelor of Science in Computer Science

Full Sail University • Game Development Concentration

Graduated: February 2026 • GPA: 3.8+

120 Credits EarnedTool Programming FocusTechnical QA Specialization

US Navy Service

9+ Years • Submarine Mechanics & Weapons Systems

Technical Expertise

Languages

C++
4y
C#
3y
Python
3y
TypeScript
1y

Engines

Unreal Engine 5
3y
Unity
2y

Tools

Visual Studio
4y
Git / GitHub
4y
CMake
2y

Concepts

Behavior Trees
2y
Clean Architecture
2y
MVVM
2y
Component Architecture
3y
Vulkan / OpenGL
2y

Frameworks

FastAPI
1y

Proficiency by Category